Ingame screenshot of work-in-progress environment content provided by the Tempest in the Aether project. Working on the lighting and effects setup. Used as testing area for Polyverse, using the Ryzom…
Made some music again at the global game jam this year.
Ingame screenshot of work-in-progress S-type asteroid landscape. Working on the texturing, landscape modeling and lightcycle effects. Character model used for testing provided by Winch Gate under CC-BY-SA.
Haven’t done any proper drawing in over a year now… Might start practicing more regularly again for a bit.
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