Category Archives: NeL

Polyverse and Tempest in the Aether

Ingame screenshot of work-in-progress environment content provided by the Tempest in the Aether project. Working on the lighting and effects setup. Used as testing area for Polyverse, using the Ryzom…

Polyverse

Ingame screenshot of work-in-progress S-type asteroid landscape. Working on the texturing, landscape modeling and lightcycle effects. Character model used for testing provided by Winch Gate under CC-BY-SA.

Ryzom on the Oculus Rift

Currently porting an MMORPG to the Oculus Rift. Early builds are available on the Oculus VR forums.

The MMORPG Ryzom goes Open Source!

https://web.archive.org/web/20100509020615/http://dev.ryzom.com/news/13

Snowballs – April 2009. Status

As you might have noticed, I haven’t posted any follow ups on my first blog post on Snowballs yet. I had some ideas planned to talk about, but there’s been…

NeLSound XAudio2 Driver (Update)

The project to run NeLSound on top of Microsoft’s new XAudio2 API is already nearing it’s final stages of development. The driver currently implements all basic functionality required by NeLSound,…

NeLSound XAudio2 Driver

I have recently started working on an XAudio2 driver for NeLSound, which will allow OpenNeL to make use of Microsoft’s new XAudio2 sound library (included in the latest DirectX SDK),…

Snowballs – Part 1. Gameplay

Hi, I’m Kaetemi, currently sort of working on bringing Snowballs back alive. Snowballs is the prototype game of the open source OpenNeL MMORPG engine. I recommend brining a visit to…