Category Archives: Articles

Calibrating an inkjet printer using a scanner

In an ideal world, if you scan a photo and then print it, you could expect it to look the same. Of course, that’s not the case with consumer hardware….

Building the USB audio passthrough board

After trying out a USB isolator to fix the audio noise that was caused by a ground loop, I continued my search for a high quality plug-and-play solution to forward…

Are small memory allocations in C++ STL containers still a concern?

While benchmarking a custom concurrent functor queue against standard library containers, I noticed something that I didn’t expect. The common concern about the standard containers, especially ones such as std::list,…

Patching the mouse wrapping glitch in 3ds Max 2010 on Windows 10

Using 3ds Max 2010 under Windows 10, when panning the viewport, the mouse cursor frequently glitches away and the viewport pans off to nowhere. I worked around the issue by…

A practical explanation of Bayer Dithering

How to implement bayer dithering for reducing an image to a lower bits per color format. This article explains bayer dithering in a practical manner. If you really want a…

Recasting figure parts

To try out the silicone and resin I bought a while ago, I made a recast of a Nendoroid head. Recasting of existing figure parts is often done by people…

Tsunacon 2013 Figure

I created this figure for the Tsunacon 2013 convention in the Netherlands of their mascot character. This is the third year I make one for this convention. Trying out some…

3ds Max File Format (Part 6: We get signal)

Let’s see what we can do now. INode *node = scene.container()->scene()->rootNode()->find(ucstring(“TR_HOF_civil01_gilet”)); nlassert(node); exportObj(“tr_hof_civil01_gilet.obj”, node->getReference(1)->getReference(1)); Plain easy, right?

3ds Max File Format (Part 5: How it all links together; ReferenceMaker, INode)

At this point, you should start to familiarize yourself a bit with the publicly available 3ds Max API documentation. The contents of the file map practically 1:1 with how the…

3ds Max File Format (Part 4: The first useful data; Scene, AppData, Animatable)

The most interesting part of this file is, evidently, the Scene. Opening it up in the chunk parser, it begins like follows, and goes on for a few ten thousands…