Sound Synthesis
Last week I’ve been playing around a bit with sound synthesis, as I was interesting in seeing (or rather hearing) what it takes to get a decently human voice sound…
Last week I’ve been playing around a bit with sound synthesis, as I was interesting in seeing (or rather hearing) what it takes to get a decently human voice sound…
Had requests from some people for some more drawings in this style from me, so here’s one. Nothing really special, happened to have a silly sketch lying around, and quickly…
The project to run NeLSound on top of Microsoft’s new XAudio2 API is already nearing it’s final stages of development. The driver currently implements all basic functionality required by NeLSound,…
I have recently started working on an XAudio2 driver for NeLSound, which will allow OpenNeL to make use of Microsoft’s new XAudio2 sound library (included in the latest DirectX SDK),…
Hi, I’m Kaetemi, currently sort of working on bringing Snowballs back alive. Snowballs is the prototype game of the open source OpenNeL MMORPG engine. I recommend brining a visit to…
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