Blog Archives

Using a USB isolator to remove audio ground loop noise

A couple of days ago, when hooking up my laptop to my PC’s line input, I was met with an unacceptable noise that I found was coming from a ground…

Looking for a way to stream Linux laptop audio to Windows desktop

I’m setting up my old laptop next to my desktop. Currently my desktop, running Windows 10, is connected to an old Creative X-Fi USB sound card that’s no longer supported….

New Year, New Blog

Happy new year! The past years have gone by quickly, and my blog has been gathering lots of dust. I’ve restored, and improved on, the layout that was in use…

Patching the mouse wrapping glitch in 3ds Max 2010 on Windows 10

Using 3ds Max 2010 under Windows 10, when panning the viewport, the mouse cursor frequently glitches away and the viewport pans off to nowhere. I worked around the issue by…

First try at surface mount soldering

Soldering iron set to 340°C. IC fixed in place with solder on one pin, then drag soldered the pins on both sides. Might work with lower temperature. Should’ve taped off…

A practical explanation of Bayer Dithering

How to implement bayer dithering for reducing an image to a lower bits per color format. This article explains bayer dithering in a practical manner. If you really want a…

Polyverse and Tempest in the Aether

Ingame screenshot of work-in-progress environment content provided by the Tempest in the Aether project. Working on the lighting and effects setup. Used as testing area for Polyverse, using the Ryzom…

Global Game Jam 2015

Made some music again at the global game jam this year.

Polyverse

Ingame screenshot of work-in-progress S-type asteroid landscape. Working on the texturing, landscape modeling and lightcycle effects. Character model used for testing provided by Winch Gate under CC-BY-SA.