Beta version will be available for download in the near future.
Friday 15 January 2010
"Win" made with shiny glows and noise maps (Greenkey)
Thursday 7 January 2010
Thursday 12 November 2009
For the Camera Tracking assignment of the Digital Arts and Entertainment Video Production classes.
"Camera Tracking" done with MatchMover and 3ds Max (Camera Tracking, Animation)
Tuesday 10 November 2009
Particle Playground created with 3ds Max 2010 for the Digital Arts and Entertainment 3D5 particles assignment.
"Particle Playground" made with 3ds Max (3D Particle Effects)
Friday 23 October 2009
Was supposed to be lava, but it kind of exploded. Created during Digital Arts and Entertainment 3D5 classes.
Wednesday 14 October 2009
The first video are shiny particles made during Digital Arts and Entertainment 3D5 classes. Multiple renders from 3ds Max put together and made extra shiny in Fusion. F6 overlays are fault of Fusion 6 Learning Edition, and are totally overkill. Second video is a quick attempt at something that kind of looks a bit like fire, made while not paying attention during Digital Arts and Entertainment 3D5 classes. Render time about 7 minutes.
First test of camera tracking as part of a Digital Arts and Entertainment Video Production assignment. Tracking was done with Autodesk MatchMover. The box and cylinder wires are just for show and have no real use whatsoever except for testing stuff.
"Camera Tracking Test" tracked in MatchMover (3D Camera Tracking)
Thanks Autodesk for providing a boxed version of the whole software range for an acceptable price. And thanks mom for paying.
Here's shiny pictures of the box:
Wednesday 9 September 2009
Exams are done. I passed. :)
STB2 (on the left): drawing of a WWI character with background from (own) photomaterial.
3D4 (the right one): 3d model of Danielle Baptiste from Witchblade, about 12.5k tris.
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