Beta version will be available for download in the near future.
Friday 15 January 2010
"Win" made with shiny glows and noise maps (Greenkey)
Thursday 7 January 2010
Thursday 12 November 2009
For the Camera Tracking assignment of the Digital Arts and Entertainment Video Production classes.
"Camera Tracking" done with MatchMover and 3ds Max (Camera Tracking, Animation)
Tuesday 10 November 2009
Particle Playground created with 3ds Max 2010 for the Digital Arts and Entertainment 3D5 particles assignment.
"Particle Playground" made with 3ds Max (3D Particle Effects)
Wednesday 14 October 2009
First test of camera tracking as part of a Digital Arts and Entertainment Video Production assignment. Tracking was done with Autodesk MatchMover. The box and cylinder wires are just for show and have no real use whatsoever except for testing stuff.
"Camera Tracking Test" tracked in MatchMover (3D Camera Tracking)
Thursday 9 July 2009
Back from the Microsoft Imagine Cup
2009 in Cairo. Our team, Runtime Error, reached the top 6 of the Game
Development category with Balanced. We had lots of people coming to our booth
there, and they all liked our game. Some people found it a bit too complex,
though, I'll have to blame the Xbox 360 Gamepad for that. Here's a set of
pictures for you!
Saturday 25 April 2009