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  <title>Kaetemi  - Comments</title>
  <link>http://blog.kaetemi.be/</link>
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  <language>en</language>
  <pubDate>Fri, 09 Dec 2011 15:55:47 +0100</pubDate>
  <copyright>© 2007-2010  Jan Boon (Kaetemi)</copyright>
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    <item>
    <title>Gameduino Emulator Open Sourced - VintageGamer</title>
    <link>http://blog.kaetemi.be/post/2011/06/01/Gameduino-Emulator-Open-Sourced#c9396124</link>
    <guid isPermaLink="false">urn:md5:b23f4effb98505f26959fc065853950c</guid>
    <pubDate>Fri, 07 Oct 2011 22:35:08 +0200</pubDate>
    <dc:creator>VintageGamer</dc:creator>
    
    <description>&lt;p&gt;Nice stuff, where can I find a tutorial on how to use it ?&lt;br /&gt;
&lt;a href=&quot;http://vintagegamer.wordpress.com&quot; title=&quot;http://vintagegamer.wordpress.com&quot; rel=&quot;nofollow&quot;&gt;http://vintagegamer.wordpress.com&lt;/a&gt;&lt;/p&gt;</description>
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    <item>
    <title>Autodesk Education Suite - Kaetemi</title>
    <link>http://blog.kaetemi.be/post/2009/10/14/Autodesk-Education-Suite#c9253299</link>
    <guid isPermaLink="false">urn:md5:e7648e4e6363f532859609b76417c896</guid>
    <pubDate>Mon, 11 Jul 2011 18:05:31 +0200</pubDate>
    <dc:creator>Kaetemi</dc:creator>
    
    <description>&lt;p&gt;The educational Autodesk products don't leave any visible watermarks, they
do put hidden marks inside the file to flag that they're made using an
educational product, and you will get a message about that if you open a file
made with an educational product in a commercially licensed edition.&lt;/p&gt;</description>
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    <item>
    <title>Autodesk Education Suite - Michael Cheng</title>
    <link>http://blog.kaetemi.be/post/2009/10/14/Autodesk-Education-Suite#c9219754</link>
    <guid isPermaLink="false">urn:md5:1ed05bf49b2f0961a26dcdcd5fdddc9c</guid>
    <pubDate>Wed, 15 Jun 2011 05:44:22 +0200</pubDate>
    <dc:creator>Michael Cheng</dc:creator>
    
    <description>&lt;p&gt;Hello, my name is Michael how are you? I am also interested in purchasing
the Maya Education Suite to learn at home but i am worried about the software
leaving watermarks. Does any of the software apply a watermark in the renders
or does it not?&lt;/p&gt;
&lt;p&gt;Thanks for your help =)&lt;/p&gt;
&lt;p&gt;BTW, cool art man =D&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Message from the future - Dito</title>
    <link>http://blog.kaetemi.be/post/2010/11/25/Message-from-the-future#c9021500</link>
    <guid isPermaLink="false">urn:md5:30ef75d936250e34d26ef1108ceec40f</guid>
    <pubDate>Sun, 28 Nov 2010 21:33:20 +0100</pubDate>
    <dc:creator>Dito</dc:creator>
    
    <description>&lt;p&gt;'t is een zoutvat, in 3D!&lt;/p&gt;</description>
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    <item>
    <title>Watercoloring Shapeways' White Strong &amp; Flexible - Dito</title>
    <link>http://blog.kaetemi.be/post/2010/10/24/Watercoloring-Shapeways-White-Strong-Flexible#c8994461</link>
    <guid isPermaLink="false">urn:md5:72a1e9787b9c4e4450b08dcf1c1d1346</guid>
    <pubDate>Tue, 26 Oct 2010 16:59:50 +0200</pubDate>
    <dc:creator>Dito</dc:creator>
    
    <description>&lt;p&gt;Ha ge gebruikt mijn verfjes dan toch!&lt;/p&gt;</description>
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    <item>
    <title>Camera tracking using manually placed tracking points (Autodesk MatchMover) - john chen</title>
    <link>http://blog.kaetemi.be/post/2010/08/22/Manual-Camera-Tracking-%28Autodesk-MatchMover%29#c8990024</link>
    <guid isPermaLink="false">urn:md5:304e64c7ef1d0fe21046b3109e0c69cc</guid>
    <pubDate>Tue, 19 Oct 2010 16:42:23 +0200</pubDate>
    <dc:creator>john chen</dc:creator>
    
    <description>&lt;p&gt;Thanks for the tutorial, I'm learning about matchmover now, your article
gave me more tips than the user manual.&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Girl in the Library - Nicky</title>
    <link>http://blog.kaetemi.be/post/2010/07/04/Girl-in-the-Library#c8941721</link>
    <guid isPermaLink="false">urn:md5:e74a03c6952fd7d85acda333804431d1</guid>
    <pubDate>Sun, 15 Aug 2010 01:20:25 +0200</pubDate>
    <dc:creator>Nicky</dc:creator>
    
    <description>&lt;p&gt;I wish i could make things like this! Good work.&lt;/p&gt;</description>
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    <item>
    <title>Creation I - Myrica</title>
    <link>http://blog.kaetemi.be/post/2008/08/08/Atys-Creation-I#c8283209</link>
    <guid isPermaLink="false">urn:md5:3bdc4448bf4991bac8c624fd7960b82c</guid>
    <pubDate>Tue, 12 Aug 2008 14:00:27 +0200</pubDate>
    <dc:creator>Myrica</dc:creator>
    
    <description>&lt;p&gt;Try adding a few more transparant layers and exporting the drawing to
photoshop, where you can use the &amp;quot;vervorm=&amp;gt;bol&amp;quot; (don't remember the function
name in english) function to make te surface look more rouded. you can take a
look on &lt;a href=&quot;http://www.solarvoyager.com/tutorials.asp&quot; title=&quot;http://www.solarvoyager.com/tutorials.asp&quot; rel=&quot;nofollow&quot;&gt;http://www.solarvoyager.com/tutoria...&lt;/a&gt;
for some good tutorials on space art.&lt;/p&gt;</description>
  </item>
      
    
    <item>
    <title>Tryker Girl - Myrica</title>
    <link>http://blog.kaetemi.be/post/2008/08/08/Tryker-Girl#c8278803</link>
    <guid isPermaLink="false">urn:md5:079fea1ab65b9160b23faebfcb7b6069</guid>
    <pubDate>Sun, 10 Aug 2008 15:43:08 +0200</pubDate>
    <dc:creator>Myrica</dc:creator>
    
    <description>&lt;p&gt;Coloring is good, really looks like a hot &amp;amp; sunny day at the beach. She
is a little bit tall for a tryker, I think mainly because her torso is a bit
long (even if she is a human her torso seems a bit long). Basic anatomy &amp;amp;
pose are good, a little bit to clean for my taste but you know me, I prefer my
drawings a bit more rough because it makes them more intresting and alive,
imho.&lt;br /&gt;
Keep up the good work!&lt;/p&gt;</description>
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